<aside> 💡
Each class has its own unique set of abilities that are stylistically and thematically tied to its play style.
Each character has a starting ability and additional abilities are unlocked when reaching certain levels, i.e., the second ability per character class is automatically unlocked at level 5.
Bladesworn abilities:

| Ability | Level Obtained | What does it do? |
|---|---|---|
| Brutal Swing | 1 | Deals additional damage and has a chance of stunning the enemy. |
| Guardian Stance | 5 | Decreases incoming damage for 45 seconds. |
Ethermancer abilities:

| Ability | Level Obtained | What does it do? |
|---|---|---|
| Ethereal Pulse | 1 | Deals enhanced damage to a single target. |
| Mystic Resonance | 5 | Temporarily increases offensive spellcasting ability. |
Rogue abilities:

| Ability | Level Obtained | What does it do? |
|---|---|---|
| Shadow Strike | 1 | Has a chance of dealing critical damage to a single target. |
| Crimson Cut | 5 | Causes a bleed/DoT on the enemy for a few turns. |
Divinist abilities:

| Ability | Level Obtained | What does it do? |
|---|---|---|
| Divine Light | 1 | Heals target for 25% of health. |
| n/a - under consideration - have any ideas? Let us know! | 5 | n/a |
</aside>